"Points on Regatta Day," Comet says, pinning a card. "5 for first, 3 for second, 1 for third."
"The practice log says Kestrel finishes first half the time, second a third, third a sixth," Wren says.
"So how many points should Kestrel expect in a heat?"
Comet multiplies. "5 × 1/2 + 3 × 1/3 + 1 × 1/6. That is 11/3."
"About three and two thirds," Wren says. "Not a score anyone gets. The mean over many heats."
Nova projects two cards, Steady and Sprint. "Would you like a hint? Weigh each strategy the same way."
"Steady gets 3. Sprint gets 2.6," Comet says after a minute. "Steady, by a little."
"What do you notice? Sprint wins more often than it loses, and still scores less on average."
A decision with chance in it has several outcomes, each with a value and a probability.
Its expected value is each value times its probability, added. It is the long-run mean score of that choice.
To compare two strategies, find each expected value and pick the larger. The crew calls this weighing the decision.
Kestrel's heat: 5 × 1/2 + 3 × 1/3 + 1 × 1/6 = 11/3 points per heat, in the long run.
Monday's rule, proved by counting the ordered pairs of draws. Read it first, then put it in order.
| Statement | True or false? |
|---|---|
| Expected value is the long-run mean of a random variable. | ? |
| Steady's expected value of 3 beats Sprint's 2.6. | ? |
| The strategy that wins most often always has the higher expected value. | ? |
| 5 × 2 + 1 × 3 = 13 | ? |
| An expected value of 11/3 points means a boat can score 11/3 in one heat. | ? |
Sharp thinking. Tomorrow the crew makes the lane draw fair and plans the Regatta Day table.