Rocket writes (-2) × (-3) on the whiteboard and stares at it. "A negative hop, a negative number of times. That makes no sense."
Raven writes a column instead: 3 × (-2), 2 × (-2), 1 × (-2), 0 × (-2). "Fill these in. What do you notice?"
Rocket writes -6, -4, -2, 0. "Each answer goes up by 2."
"Keep the pattern going," Nova says, her light sliding down the column. "What comes after 0 × (-2)?"
"(-1) × (-2)," Rocket says slowly. "And the pattern says... 2. Then (-2) × (-2) is 4."
He sits back. "A negative times a negative is positive. The pattern made me say it."
"Patterns are proof you can see," Raven says. "Now we can score every game both ways."
Multiplication has rules that never break. One is that the pattern of products keeps going in even steps.
Look at the column. 3 × (-2) = -6 and 2 × (-2) = -4. Then 1 × (-2) = -2 and 0 × (-2) = 0.
Each step down adds 2. The next step must be (-1) × (-2) = 2, and then (-2) × (-2) = 4.
So a negative times a negative is positive. In particular, (-1) × (-1) = 1.
| Multiplication | Product | Step |
|---|---|---|
| 3 × (-2) | -6 | |
| 2 × (-2) | -4 | +2 |
| 1 × (-2) | -2 | +2 |
| 0 × (-2) | 0 | +2 |
| (-1) × (-2) | 2 | +2 |
| (-2) × (-2) | 4 | +2 |
Here is a second reason, using the distributive property. Start with (-1) × (1 + (-1)).
Inside the parentheses, 1 + (-1) = 0, so the whole thing is (-1) × 0 = 0.
Distribute instead: (-1) × 1 + (-1) × (-1) = -1 + (-1) × (-1). This must also be 0.
The only number that makes -1 + ? = 0 true is 1. So (-1) × (-1) = 1.
| Number sentence | True or false? |
|---|---|
| (-2) × (-3) = -6 | ? |
| (-1) × (-1) = 1 | ? |
| -12 ÷ (-3) = 4 | ? |
| -12 ÷ 3 = 4 | ? |
That is the hardest idea of the week, and you have it. Tomorrow you score the paper ball toss in the Numbers Lab.