"Relay order," Comet says, fanning 4 pacer cards. "If we draw it by lot, what is the chance of exactly this order?"
"4! orders," Wren says. "24 of them, all equally likely. One order is 1/24."
"And two water-table helpers from 8 tokens," Comet says. "Chance at least one is blue?"
"Count none first," Wren says. "No blue is 15/28. So at least one is 13/28."
Nova projects the week in a row of cards: bag, rule, orders, groups, complement. "Would you like a hint? Each has a question it answers."
"What do you notice?" Wren asks. "Every draw by lot this week came down to counting equally likely things."
"Then Race Day can draw everything by lot," Comet says. "Lanes, shifts, pacers. Fair, and we can prove it."
| Question | Tool | Answer |
|---|---|---|
| First red, then blue, without replacement | P(A) × P(B given A) | 5/8 × 2/7 = 5/28 |
| Exactly one relay order out of 24 | 1 ÷ P(4, 4) | 1/24 |
| Cards A and B both in the morning group of 3 | C(4, 1) ÷ C(6, 3) | 4/20 = 1/5 |
| Both tokens red, drawn at once | C(5, 2) ÷ C(8, 2) | 10/28 = 5/14 |
| At least one blue in two tokens | 1 - P(no blue) | 1 - 15/28 = 13/28 |
"The second draw depends on the first" is the general multiplication rule in plain words. The bag shrank.
"How many ways can they line up?" is a permutation. "How many ways can we pick a team?" is a combination.
"At least one" means one or more. Count the chance of none and subtract from 1.
| Statement | True or false? |
|---|---|
| 4 × 3 × 2 × 1 = 24 | ? |
| P(at least one blue) = P(blue first) + P(blue second). | ? |
| 56 ÷ 2 = 28 | ? |
| With replacement, P(red, red) = P(red) × P(red). | ? |
Fine week's work. Tomorrow is Track Day: a family draw without replacement.