Raven sits behind the orange box with a marker and a secret rule written in her notebook.
"Feed me inputs," she says. Rocket slides in a 2. Out comes a 7. He slides in a 5. Out comes a 13.
"Plus 5?" Rocket guesses. "No, 5 plus 5 is 10, not 13." He tries 8. Out comes 19.
"What do you notice about how much the output jumps?" Raven asks.
"From 5 to 8 the input grew 3," Rocket says, "and the output grew 6. Double the jump. So times 2, then something."
Nova hovers over the cards, her light resting on the 2 and the 7. "Two times two is four," she says. "What is left?"
"Three!" Rocket says. "Times 2, plus 3." Raven grins and shows her notebook.
Build a rule machine from a box, then play guess my rule. One person hides a rule and the other feeds inputs.
Record every input and output in a table. Use the pattern in the table to find the rule, then write it as an equation.
These are the cards from Rocket's turn as the guesser, with Raven keeping the secret rule.
| Input | Output | Ordered pair |
|---|---|---|
| 2 | 7 | (2, 7) |
| 5 | 13 | (5, 13) |
| 8 | 19 | (8, 19) |
| 10 | 23 | (10, 23) |
Reading the pattern: from input 2 to input 5 is a jump of 3. The output jumps from 7 to 13, a jump of 6.
Every step of 1 in the input adds 2 to the output, so the rule starts with × 2. Then 2 × 2 = 4, and 7 is 3 more.
The rule is × 2 + 3, or y = 2x + 3. Check: 2 × 10 + 3 = 23, and the table says 23.
A rule found from its cards. Tomorrow the crew's folding log shows two rules on one graph.