The bottle rocket sits on its launcher in the backyard, fins taped on, a grown-up watching from the steps.
Comet pumps six times and steps back. "Everyone clear?" The rocket launches, climbs, hangs for a moment and lands in the grass.
Wren clicks the stopwatch. "Four seconds. What do you notice about our height rule?"
He writes it on the whiteboard: h(t) = -5t² + 20t. "Our model from the stopwatch data. Height in meters, t in seconds."
"So when is the height zero?" Comet asks. "That is the landing."
Nova hovers over the equation, her light on the t. "Would you like a hint? Both terms share a factor."
"-5t times (t - 4)," Comet says. "Zero when t is 0 or t is 4. Launch and landing!"
"Two solutions," Wren says. "One of them is the answer we want."
The crew's height rule is h(t) = -5t² + 20t. Setting the height to zero gives -5t² + 20t = 0.
An equation with a squared letter, and no higher power, is a quadratic equation. Its standard form is ax² + bx + c = 0.
Here a = -5, b = 20 and c = 0. The numbers come from the crew's own stopwatch timings, not from a law.
This week the crew learns four ways to solve any quadratic equation. Today: factoring.
Why does the rule work? A product is zero only when a factor is zero. No other pair of numbers multiplies to 0.
So every quadratic you can factor turns into two small linear equations. You solved those in week 2.
t = 0 is the launch. t = 4 is the landing. Both are true, and the story picks the one you need.
| Statement | True or false? |
|---|---|
| If two factors multiply to 0, at least one of them is 0. | ? |
| -5 × 4 × 4 + 20 × 4 = 0 | ? |
| -5 × 2 × 2 + 20 × 2 = 0 | ? |
| The equation -5t² + 20t = 0 has exactly one solution. | ? |
| x² - 6x + 5 = 0 is a quadratic equation. | ? |
Strong start. Tomorrow you meet three more ways to solve a quadratic and compare them side by side.