Saturday morning, three paper cups lie on their sides at the end of the driveway, one for each person.
"Same ball, same start line," Rocket announces. "Roll it, and your cup slide is your score."
Raven writes names and a column for centimetres. "One rule: roll, never throw. Fast rolls only on the ground."
Nova hovers above the start line like a tiny referee. "What makes a cup slide farther?" she asks.
"More kinetic energy in the ball," Rocket says. "Which means more speed."
The first roll skims down the driveway and sends the cup tumbling. Raven stretches the tape measure.
"What do you notice?" she asks. "The ball nearly stopped. The cup got its energy."
Nova's light glows. "Now see who can transfer the most."
| Game Day check | True or false? |
|---|---|
| The cup slides because kinetic energy was transferred to it. | ? |
| A ball rolling twice as fast has twice the kinetic energy. | ? |
| Friction with the ground is what finally stops the cup. | ? |