Raven reads Rocket's draft and stops at the first line of talk. "Rocket said wait this one is not ours."
"That is what I said," Rocket says.
"I believe you," Raven says. "But the reader cannot tell where your voice starts and the story stops."
Nova draws two small curved marks of light in the air. "Quotation marks," she says. "The doors of dialogue."
"And a comma before the door closes, if a tag comes next," Raven says. "And a capital letter when the talking starts."
Rocket rewrites it. "Wait," Rocket said. "This one is not ours." He reads it aloud. "Now it sounds like me."
"It always sounded like you," Raven says. "Now it looks like you too."
Dialogue is what characters say. It shows who they are and moves the story faster than description can.
The rules keep the reader from getting lost. Quotation marks open and close the spoken words. The first spoken word gets a capital letter.
A comma sits inside the closing quotation mark when a tag like she said follows. A period sits inside when the sentence ends.
Raven thinks aloud: "The text starts a new line when Nova speaks, so I always know who is talking."
| Rule | Right | Not yet |
|---|---|---|
| Comma before a tag | "Wait," Rocket said. | "Wait." Rocket said. |
| Capital first word | Nova said, "Nobody is hurt." | Nova said, "nobody is hurt." |
| Mark inside the quotes | "What does it say?" Nova asked. | "What does it say"? Nova asked. |
| New speaker, new line | "Thanks," he said. / "You are welcome," I said. | both lines run together |
| Sentence | True or false? |
|---|---|
| The first spoken word in a quotation gets a capital letter. | ? |
| A question mark that belongs to the spoken words goes outside the quotation marks. | ? |
| Each new speaker starts on a new line. | ? |
| In part three, Raven gives Rocket full credit for finding the card. | ? |
Dialogue is the fastest way into a character. Tomorrow we slow down for the senses and land the ending.