Dusk settles over the porch, and Raven switches on the reading lamp at the Signal Desk.
"Listen to this," she says, and reads a page of her story aloud. Rocket listens with his chin on his fists.
"Wait," he says when she stops. "The part about the corkboard. Why is it there? Nothing happens."
"What do you notice right after it?" Raven asks.
Rocket thinks. "After it, everybody goes outside. So that scene is the push."
Nova hovers at the edge of the lamplight. "A story is a row of rooms," she says. "Every room has a door into the next."
"So no room is just a room," Rocket says. Raven smiles. "Now you are reading like a builder."
Structure is how a story is built. A scene is one stretch of action in one place and time.
Each scene does a job for the whole: it introduces a problem, adds a clue, builds the tension, or resolves things.
Raven thinks aloud: "The text spends a whole scene on the pinholes, so I can infer that the missing card matters later."
To test a scene, imagine cutting it. If the story stops making sense, the scene had a job.
| Scene job | What it does | Signal word |
|---|---|---|
| Introduce | sets up the people and the problem | the opening |
| Build | adds a clue or builds the tension | the middle |
| Turn | changes the direction of the search | the push |
| Resolve | answers the problem | the ending |
| Sentence | True or false? |
|---|---|
| The missing page was the garden report. | ? |
| Nova told the crew exactly where the page was. | ? |
| The reminder card was in Rocket's handwriting. | ? |
| The story ends with the porch door still open. | ? |
Every room has a door into the next. Tomorrow we meet the voice that walks us through the rooms.