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Week 04 · Inverses Everywhere

Monday

Run the rule backwards
// The winch rule run backwards
⏱ about 20 min

Monday: Run the Rule Backwards

Rain has left the ramp slick, so the rowboat waits on its cradle while the crew checks the winch.

"Nova's log says the drum holds 1 meter of rope before the first turn," Wren says. "Each turn winds on 0.5 meter more."

"So rope on the drum is 0.5 times turns, plus 1," Comet says. "What can we make of that?"

"Run it backwards," Wren says. "The boat needs 6 meters hauled in. How many turns is that?"

Nova hovers over the drum. "Would you like a hint? Undo the rule one step at a time, last step first."

"Subtract the 1, then double," Comet says. "6 minus 1 is 5, doubled is 10. 10 turns."

"That backwards rule is called the inverse," Wren says. "This week every rule in the log gets run backwards."

The rope winch pulls a boat up the ramp; Wren reads a tape along the rope and Nova projects two mirrored curves.

A rule and its inverse

The winch rule is f(x) = 0.5x + 1: put in turns, get out meters of rope on the drum.

Its inverse is f⁻¹(x) = 2x - 2: put in meters of rope, get back the turns. Read f⁻¹ as "f inverse."

Check with one pair. f(10) = 6, and f⁻¹(6) = 10. Each sends the other's output back home.

The inverse is a new function, not a reciprocal. f⁻¹(x) never means 1 divided by f(x).

A solved problem to study

  1. Write the rule with y: y = 0.5x + 1.
  2. Swap x and y, because the inverse swaps inputs and outputs: x = 0.5y + 1.
  3. Solve for y. Subtract 1: x - 1 = 0.5y.
  4. Divide by 0.5, which is the same as doubling: y = 2x - 2.
  5. Name it: f⁻¹(x) = 2x - 2.
  6. Check: f(4) = 3 and f⁻¹(3) = 4. It undoes.

Notice the order inside the inverse. The rule adds last, so the inverse subtracts first. The rule halves first, so the inverse doubles last.

Every number here is the crew's own winch reading from Nova's log, not a fact about real winches.

The winch table, forwards and backwards

Turns (x)Rope on the drum (m)Read backwards
01f⁻¹(1) = 0
22f⁻¹(2) = 2
43f⁻¹(3) = 4
64f⁻¹(4) = 6
85f⁻¹(5) = 8
106f⁻¹(6) = 10
RUN THE WINCH BACKWARDS
  • Read the question.
  • Tap your answer.
The winch rule is f(x) = 0.5x + 1, rope in meters after x turns. What is the inverse function?
The winch table: f(0) = 1, f(2) = 2, f(4) = 3, f(6) = 4, f(8) = 5, f(10) = 6. What is f⁻¹(5)?
A second winch on the far dock follows g(x) = 2x + 3 in the crew's log. What is its inverse?
A broken tally gives (1, 4), (2, 6), (3, 4). Does this rule have an inverse function?
The boat needs 6 meters of rope hauled onto the drum. How many turns does the winch rule need? Type the number.
WHY THIS EXERCISEThe inverse answers the backwards question directly. No guessing and checking is needed.
StatementTrue or false?
f(x) = 0.5x + 1 has the inverse f⁻¹(x) = 2x - 2.?
f⁻¹(x) means 1 divided by f(x).?
0.5 × 10 + 1 = 6?
To find an inverse, swap x and y, then solve for y.?
A rule where two inputs share one output still has an inverse function.?
WHY THIS EXERCISEAn inverse exists only when every output points back to exactly one input.
Try it
Write any rule of the form "times a number, then add a number" on an index card.
On the back, write the undoing steps in reverse order. Test both with the number 10.
Draw the winch drum as a circle. Write the rope reading after 0, 2, 4 and 6 turns around the rim.

Strong start. Tomorrow the lap-time rule and the dimmer rule get run backwards, and a logarithm appears.