The greenhouse lights dim to evening blue, and the crew gathers around a crate turned into a table.
Comet deals out index cards. "New game. One of us is the user, and one of us is the developer."
Wren writes the rules at the top of his clipboard. "The developer may only ask questions at first. No sketching yet."
"Then sketch one screen," Comet says, "and the user tests it."
Nova hovers above the crate and glows softly. "Remember to listen for what the user needs," she says. "Not what you want to build."
Comet grins and picks up a pencil anyway.