coding Grades 3 to 5 Crew Engineer · Ages 9 to 11 Live now

Inside the Machine: Grades 3 to 5

Inside the Machine for Grades 3 to 5 opens up the computer without opening the case. Over 12 weeks kids learn how input, processor, memory, storage, output, power and network work together as a system, what an operating system and files are, how a message travels the internet in packets, and how to keep information safe. In the Fix-It Bay with Rocket, Raven and Nova they learn a troubleshooting method (notice, name it, test one thing at a time, ask), the safe fixes a kid may do and the never list, and finish by designing a computer for a purpose. Short lessons every weekday with answers checked as they go, and an offline Crew Quest each weekend.

  • Describe how input, processor, memory, storage, output and power form a system
  • Explain binary, bytes and the difference between memory and storage
  • Model how a message travels the internet in packets
  • Use a troubleshooting method: notice, name it, test one thing, ask
  • Apply the safe-fixes checklist and know the never list
  • Keep information safe and design a computer for a purpose and its users
Inside the Machine: Grades 3 to 5 cover

What's inside

  1. Week 1 A computer is a system 6 days Free
  2. Week 2 Input and output 6 days Free
  3. Week 3 The processor 6 days Free
  4. Week 4 Memory and storage 6 days Free
  5. Week 5 How the parts connect 6 days Free
  6. Week 6 Power and heat 6 days Free
  7. Week 7 Software and files 6 days Free
  8. Week 8 Networks and the internet 6 days Free
  9. Week 9 The troubleshooting method 6 days Free
  10. Week 10 Safe fixes 6 days Free
  11. Week 11 Keeping information safe 6 days Free
  12. Week 12 Design a computer 6 days Free