Rocket grabs paper and scissors. "I will build the best paper seed ever! Right now!"
Raven holds up a hand. "Wait. What do you notice about how we tested before?"
Rocket thinks. "We planned first."
Nova hovers over the paper. "Engineers ask two things first," she says. "What must it do? What are the limits?"
Engineers solve problems by designing things.
Tomorrow your family will design a paper seed that falls as slowly as possible.
A slow fall gives the wind more time to carry a seed.
Today you plan, like a real engineer.
Criteria tell what the design must do to succeed.
Constraints are the limits you must work within.
Limits can be about materials or about time.
| Criteria (must do) | Constraints (limits) |
|---|---|
| Falls slowly | Use only paper and one paper clip |
| Lands without breaking apart | Build it in 15 minutes |
| Can be dropped again and again | Drop it from the same height each time |
Engineers do not stop at their first idea.
They sketch several designs.
Then they compare which one best meets the criteria and constraints.
Nature has many seed designs too: parachutes, wings, hooks and pods.
| Statement | True or false? |
|---|---|
| Engineers should test only their first idea. | ? |
| Using only paper is a constraint. | ? |
| Falling slowly is one of our criteria. | ? |
| A fair test drops each design from a different height. | ? |
Fantastic planning, engineer! Tomorrow is Grow It Day. Your family builds and tests paper seeds together.